stellaris break up enemy federation. Maybe give your enemies certain bonuses when you use it to declare on them to spice things up and it makes sense that when your enemy launches total war against you, you put things aside and rally around your war for existence. stellaris break up enemy federation

 
 Maybe give your enemies certain bonuses when you use it to declare on them to spice things up and it makes sense that when your enemy launches total war against you, you put things aside and rally around your war for existencestellaris break up enemy federation  Don't make them a co-belligerent, that way they won't be able to call their own allies

Played around with fortress world chokepoints in a recent game a fair bit. They declared war on my and when the war started, the War Score screen showed them as being in a federation with two other empires. Don't forget to turn off your mods, they will break. Mansen May 10, 2016 @ 3:37am. They sweep through vulnerable systems of my allies but they don't touch me at all. So in my current play-through, I am surrounded by a federation that hates me. Nothing I…The Terran-Compact War, also known as the Long War among the belligerent nations of the Galactic North, was a series of conflicts which together constitutes one of the longest and bloodiest wars in both the Galactic North’s history as well as the Milky Way as a whole, lasting nearly 232 years, from February 2263 to August 2495. It can get a little confusing It's an exclusively defensive situation, since your partner started the war, it's an offensive war (and one against a federation, which pulled the other members of the federation in, but they were pulled into a defensive war). Though if you really do have 14 fleets each of 200k, you'll stomp the crisis. Taking in a significant number of foreign pops can result in unrest due to differing. At the conclusion of the war, the ally with 10 claims will get said system. 19. 2. So I lost the vassal. But you wouldn't want the opposite to be true, that you get beat up by an enemy but have an ally still big and strong but can't help you because your war exhaustion. 1) Release the subject. Being the good guy never works out in Stellaris. Reasonably priced. Found the internet! 7. This is where Espionage comes in, assuming you have Nemesis DLC. 1: it's a nonaggression pact with every member of that federation. ; About Stellaris Wiki; Mobile viewA fanatic pacifist only can declare war if being attacked. 5 using the Startech mod where I went up against an empire with superior tech and had the same issue - winning battles, but losing ships at an unsustainable rate while inflicting relatively few losses on the enemy. #1. If all the non-aligned powers hate you and the federation both, better go a-vassalizin'. Now I cannot leave the federation because "recipient must be independent. Every nation that has contact with you and the nation that you broke the truce with will get a -25 opinion modifier with. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. Alloys are not the issue, time and energy credits are :D. My solution was to 1. The one about taking a vassal as a fed ally. I have dark matter tech (which they do not), weapon damage up (which they do not), more ships, stronger weaponry, stronger shields, armor, hull, etc. Other then that, tech up build megastructures and turtle a lot until the AI falls behind. #1. It's enormously fun but something I've never been able to do is "win". Being able to merge federations will make the snowballing unstoppable, unless there is a way that federations can be sabotaged and members can be "persuaded" to leave existing federations. Phase two is; the fighting of the war. Im breaking a fed up at the moment, which proved hard because I play fanatic pacifist (so no wars). The attacking A. or otherwise speeding up influence spend events) has led to AIs utterly stagnating, they (more rarely recently) burn through influence so fast. #9. [deposit id] effect add_district =. There are a few ways to do it. No. That, or any systems made vacant by the khan is considered unsurveyed, probably to prevent the player-satrapy from just trailing the khans fleets with construction ships and putting up outposts. Then in the year 2316, I ran out of non-warbased traditions to pick my supreme intellect made me pick diplomacy. AI federation declared ideological war on my ally, we chose claims as our goal. The 100 trust will keep the federation friendly unless your are out purging the galaxy, however, keep an eye on who the other associates are, as the 100 trust. The distance penalty is for being further away, its -1 per hyperlane. The Silent Enemy Attempt to follow the ship Results The vessel rises is shields and powers up what appears to be it's weapon systems Hail Them Result The alien ship has powered it's engines and has once again entered warp +360 Physics Research Full Power to the weapons! Engage. When you declare war, drag your desired stuff (drugs rape and murder, also planets) under war score and it will be yours when you reach it. Examples include the basic (First Galactic Fleet), the arrogant (Stellar Fleet Primus), and the esoteric (Star Fleet I). #3. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. That's 50% more fire rate on the defensive, and you recover your losses twice as fast. at least no way I've found yet. 4. federation (1) or. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. Two opposing awakened empires finally declare war on each other. Business, Economics, and Finance. People want to play third-party matchmaker between empires that dislike each other. You could also try to Swear Secret Fealty to his rival or someone that doesn’t like him. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. My personal max was a 11 members-federation spanning 3/4 of the galaxy. Play 0 will take you back to your empire. . ”. Generally it happens rarely. Every time, they will ask if I will agree to. Federation votes no 4. AI always being extremely more powerful than me. Best. If you can win a war against them and get one of them vassalized or made a tributary, you can force them out of the federation and into your collection of subject empires. Sometimes, the best thing to do in EU and perhaps Stellaris, is to set your first war's goals in a way to break up his alliances, or force him to. Lionheart1224 • Democratic Crusaders • 2 yr. Just wait it out. The war won't auto-resolve even though the enemy has been at 100% exhaustion for more than 2 years. Other members seem to always vote NO, no matter what. S t e l l a r i s c h e a t s. Now I have five total members, including myself, two awoken empires. Eat the stronger empire that broke off the defense pact for good measure. I can't revoke the associate's federation status due to being outvoted. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?this will help you get to federation building even when its a bit early for the AI empires to agree to it NOTE: Make sure your sector is built up with enough planets, infrastructure, and pops to survive on its own. Cheating would require the AI to break the rules set by the game or work with a different set of rules than you and the AI doesn't do either: they have the same restrictions that apply to you, their buildings have the same base production, their tech tree is the same and even their ship components are the same as yours (meaning that if you. The Imperium should force everyone into your Federation too instead of disbanding it. I try and support the independence of members but they never rebel. -Kick ally from Federation, so now I'm the only ruler in it. #2. It's not a perfect comparison for that reason. This is very weird. Basically, you cant declare war because you have a defensive pact with them, but you cant break the pact because you aren't independent (as a vassal) (You cannot set wargoals at all because you do not have the option to declare war in the first place thanks to the above logic loop. Yeah, it makes it IMPOSSIBLE to stop wars that you don’t want. - Small nations are too weak in Stellaris. AI doesn't spawn fleets in this games, unless it's a Crisis or a scripted event such as a Fallen Empire awakening. But Paradox’s pedigree is really on display here: its core mechanics are deeply fascinating. Lows. 2) Claim the system. If you wanted peace before 100%, you could make a partial offer of demands in exchange for peace. 412K subscribers in the Stellaris community. I am overwhelmingly powerful compared to my enemies. Sadly the AI of Stellaris has an annoying tendency to built up biiiig defensive-pacts and federations without any instrument in the game to break them up. The federation declared war on the second existing federation, and thanks to my tech and fleet superiority we steamrolled through the enemy federation. In the early game build a strong enough fleet to clear up space monsters and keep building it up as your mineral income grow and you have more planets and spaceports. In a Status Quo, all fully occupied claimed systems are seized by the occupier. Wait for them to hit it and whittle them down. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. The one about taking a vassal as a fed ally. You could send them to steal ships from an enemy and make them do bad thing to affect their relationship with their allies. Get to the vote, pause the game and enter play empire_id and you can force each empire to vote in your favor, or you can just force your overlord to accept your bid for independence. We need more DoW options like break up federation/alliance. ago. The key is to get the federation as few reasons to unite until it is already too late to stop you. Best name: Treaty of the Galactic Core. Overview []. Best way is to either drop them into a seperate vassal state or create a sector and have the bad AI look after them. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. 1 im at almost +200 and he likes everyone but my strongest member… Conquest usually needs to be done through status quo peace. A federation involves sovereign powers giving up their power to a federal government, and this includes military and foreign relations sovereignty. The war exhaustion system in stellaris is quite different. Open your diplomacy screen, it will tell you if you have a “Subject” CB. The only reason they have not attacked me yet is because of how strong I am since I am superior to 3 of the 4 empires and equivalent to the other, and possibly for how well I have secured my borders. 4. this is dumb. You should only see that if something like a Awakened Empire or a 3rd Party fanatic Purifier appeared. AI always being extremely more powerful than me. of course don't forget to build up your empire, expand and research and mineral up at a good pace. I try and support the independence of members but they never rebel. A lesson I also had to learn the hard way. Bug-ridden to the point of bursting. . Doomvora May 22, 2016 @ 9:05am. Yes, but seems very RNG based. Yeah this one is a real problem. Take ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. It doesn't matter what I do the enemy federation is always larger. Best. " This sounds like a bug, probably something to do with having protectorates while in a federation. We can't barter for Open Borders, we can't try and bribe a neutral Empire to end their Commercial pact with another megacorp so we can get branch. Legacy Wikis. 9. Crystalforge95 Technocratic Dictatorship • 7 mo. I try and support the independence of members but they never rebel. Upload Attachment File(s) attachedThey won't accept peaceful subjugation if they're overlord, so you can either subjugate them by force if you're strong enough to get the CB, or get secret fealty from their subject, "liberate" them, then propose subjugation to the former overlord. I try and use espionage on them to ruin their reputation, but even when I am. 6. Maybe i am just terrible at this game. Should be part of the diplomatic menu if you click on one of the members unless you are a vassal of one and are in the federation because your overloard is in it. If anything this is a false sense of safety. I'll end up sounding like a grumpy old man who constantly mutters the same old grievances; but this is again down to the oversimplified diplomacy system which can't really understand anything beyond attack/defend. I try and support the independence of members but they never rebel. That's 50% more fire rate on the defensive, and you recover your losses twice as fast. My solution was to 1. insult them. association status is two things. Then you take back whatever you can with losing as little as possible and repeat. File must be called ' [insert file name here]' without the brackets. The new empire will love you and be ameniable to alliance. Many roguelike games are short enough that, if you get an unlucky “boring” run, you can roll the dice for a more interesting setup quickly and often. I is working just fine, but my allies can't be arsed to defend a vulnerable region against a small enemy fleet even though they have an overwhelmingly. 2. I can get a fully maxed out fleet (consisting of one titan and 25 artillery. . Uncolonizable celestial bodies will be created as colonies but have no capital building. Stellaris Cheats is a searchable list of all Stellaris console commands. As the federation president, I tripled the size of the federation fleet in preparation of war. Washout Jul 9, 2017 @ 10:17am. Well, I was a slavery empire. One other AI joined later on and the other two AIs former their own Federation. There simply isn’t a “lore” reason they can’t ignore borders and truces. R5: An aquatic species portrait is vibrating rapidly when it’s shown as federation president - the motion is slow when in the diplomatic screen with the same species. Exactly the same way it works for any other war. Starting off with the first contact system, unless you are being aggressive, it's the same every time. I let Earth be reduced to nanites after that. Last edited by Xaphnir ; May 23, 2022 @ 12:56pm. #4. The Federation system with AI players in this game is disastrous. It's 2 Empires in that federation, each has 1 vassal. Ruined the playthrough in the meantime though. Other Federation members must agree. 1: It’s a non-aggression contract with all of the federation’s members. Two allies go to war together with a rival empire over a system. 3) The president you control the federation fleet, which is basically where you can design ships using tech from every empire in your federation. That doesn't -really- solve the issue, because the anti-ship fleet still just wins one big doomstack battle and then runs around with impunity capturing station after station, while the bombardment fleet rolls in to clean up. Unanimous vote means jack shit if the war starts without having even seen the call for vote. ago. Pick up the planet killer ascension perk to get the total war casus belie. It spawned in enemy territory and massacred both my federation's and my opponent's fleets during war. I can't declare war on the associate because I'm a fanatic pacifist. Giving them away to NPC's is a waste is territory and resources. I think it would make sense if they reset, ie get a -50 (or whatever number) modifier, but if it ticks down to -45 and you do it again, it jumps back up to -50. You'll have to intentionally goad the AI into declaring war. This will give that empire a. Business, Economics, and Finance. R5: fighting a federation and pretty successfully occupying many of their systems and planets. It doesn't matter what I do the enemy federation is always larger. It may be. The 100 trust will keep the federation friendly unless your are out purging the galaxy, however, keep an eye on who the other associates are, as the 100 trust. Dragonrubi Sep 21 @ 1:03am. Claim and/or destroy key systems from the enemy (and build gateways in them), undermine strong positions through diplomacy and espionage (smear campaign can actually break defensive pacts or even federations if enough other fortifying factors are not present). 8. Conquering directly just gives you the planets and populations directly, and will generally be strongest. The first one is because moving your military into their borders without their permission is an act of war. Declare war if you want to do that. Playing with vassals feels much more like a federation. Winning the war completely leaves you with a strong neighbor who will eventually contest your reign. Stellaris actually considers the war_leader property (same as CK, for example) and it's how it determines who gets to do peace. 8. If you can’t go to the declare war screen at all, it’s likely because you have a truce. Eventually, we wiped out the two AIs completely. The nation with whom you broke the truce will get a -150 opinion modifier with you that decays at 2 points per year. BTW, if you actually win, it will take Empire A out of the federation. federation (1) or. They didn't vie. )Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. The problem is that the enemy federation is still at like -140 to surrender, with one of the most important factors being that I am "demanding. Try to get Civ access, spy on their ship designs and build ships to counter theirs. . Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. Other than that, as a vassal or tributary you can't freely stop being a vassal. Adds [district id] to the planet. Spawn rate:Yang Jan 16, 2017 @ 3:41am. Take ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. Vassals are much more convenient. That now I'm stuck in this. How to breakup enemy federations? I’ve played a few games now where by the year 2300 it seems like most AI are either in a giant federation or vassal circle jerk. 2 For unlocking edicts 2. Once an enemy is your tributary they get kicked out of their federation because they're no longer the masters of their own fate. Should you create two fleets at first, with your two admirals, you would name them First and Second Galactic. Federation votes no 4. There definitely needs to be some truce period after war though. Otherwise, they generally try and vie for peace as soon as the 'length of war' modifier runs out, which takes a few years. The Imperial Core gets +10% growth on the capital for every planet with Blorg pops throughout the galaxy (to double down on xenophobe bonuses). I fully occupy the target nation as planned. 4) Start war with x enemy 5) Immediately after the war starts, send a fleet to a different planet in their empire 5a) If the enemy responds, they will usually rally to a single planet, if this happens, just move all the fleets to that planet. That includes federations. Therefore it is a game breaking bug, my overly active federation partner (who I _ONLY_ federated for the federation trade policy) starts a war and the enemy federation wrecks my undefended back empire. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?own. You need a race that is more or less alligned within your ethics. All Discussions. 7oey_20xx_ • 2 yr. Trying to break up a federation. My ally also sent one of their fleets to one of my systems and it just sat there for the entire war. 15. " No luck, but I began to wonder if it affected their cohesion. No, you can't force them to make decisions anymore than you could force another player to make decisions. You can vassalize by liberating a group of systems, then vassalizing the resulting empire formed of those systems. Doesn't. One of my Federation members declared a war and I can't end it. Starbases are good for grinding down enemy fleets, especially if built to take advantage of local system effects (pulsars in particular). Even if your exhaustion is 100%, they can't force you into an actual surrender. Stellaris is kind of simplified compared to other titles in war score. Third is that people will want a Bulwark, but probabably as a 1-planet minor vassal, in order to get significant starbase discounts (20%) that will also apply to planetary rings. Discuss. Ruined the playthrough in the meantime though. Code Lists. Some great ideas in there. Hey guys, I'm having issues in every game of Stellaris I play, I get along fine and build up a fleet between 4-6k fleet power by that time, but suddenly someone declares war on me and sends in fleets that are ridiculously more powerful than mine, ranging from 9k to this one I just experienced now:1. own. Eat the stronger empire that broke off the defense pact for good measure. Beat the hell out of one of them until it is no longer profitable for the other to hold a defensive pact with them. Before stage five, they actually don't even get a total war CB. What's the best way to fight an enemy federation? I notice I can't use vassal/tribute or the hegemon war goal against members, which is my usual… Or you could wait for two federations to duke it out then pounce the weaker part when you find an opening. Fighting battles is important and all, but in the long run your economy needs to be in tip-top shape in order to support your literal war machine. I think it would make sense if they reset, ie get a -50 (or whatever number) modifier, but if it ticks down to -45 and you do it again, it jumps back up to -50. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. 4) End that war in such a way that you retain the system you want, preferably without losing any systems in the process. That implies longtime associates will get a +100 opinion boost from each federation member, making it simpler to get everyone to agree to let you join. Very large fleets travel quite slow, so you may need to break up your fleets and micromanage travel to make up for this. I really don't get it. If you over over the -5 it should break down the modifiers leading up to it. Now, we got 1000 warscore and are occupying all planets, but they won't ask for peace. If your combined military is greater than the overlord, they should start a war for independence, and pull you into it. Here's how: 1. catwhowalksbyhimself • Driven Assimilators • 2 yr. Otherwise, I almost always get rolled pretty quickly as pacifist. First, become best buddies with at least 1 of the federation member. 4A. insult them. It'd be nice to. It'd be nice if a Federation or single empire would have a chance (especially if say aggregate power outweighs the other side) of through some diplomatic/bribery/espionage method of trying to break up or lure away a member of another Federation to their own side in a Federation or vassalship versus through the traditional send in the armies. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. Everyone between me and the syndicate was in a. Content is available under Attribution-ShareAlike 3. So, for example, in the game I'm using to test this, Heejam Crusaders' ID is 17. Or play something that can use Total War. Now I cannot leave the federation because "recipient must be independent. Declaring War (As Federation vs. Gigantic enemy fleets even on the easiest difficulty. Eventually the federation will kick out one of them, or shatter in pieces, allowing you to move in. 0 patch made crises much weaker than they. Best way to breakup a federation is by force, or to join them and slowly take over/kick people out, or there is one time I had members that. Don't tax them into poverty, causing shortage situations. Taking Vassals instead of conquering means you have fewer planets to manage, which many people appreciate. User account menu. Stellaris: Patch 2. 10 hours in, losing second time to aggressor. Association can be very useful, and very annoying. Started as a pacifist fanatic materialist with the intent of building a smallish empire with vast amounts of resources. Federation conquering systems for the player? So, I started a federation to ward of invasion from fanatical purifiers which I had few on and off wars where systems have changed hands. Head over to C:Users <USER> DocumentsParadox InteractiveStellaris on your hard drive and open the user_empire_deisgns. Surely there are things that can be optimized. Second: Name the fleets in order, not by when they were made, but by their admiral. If you want a couple systems, make claims. federations level up faster (1 level every 5 years, more or less). In stellaris, this could be a really interesting change imo. Requests to join an already existing Federation. Yeah I was just trying to interpret his example through Stellaris' existing war goals. You could also try to Swear Secret Fealty to his rival or someone that doesn’t like him. Or, as you did, vassalize them. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. But you wouldn't want the opposite to be true, that you get beat up by an enemy but have an ally still big and strong but can't help you because your war exhaustion. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?It's not just you, my Federation partners recently decided to declare war against half the galaxy and now I have to carry their useless butts though this entire dumb conflict. • 7 yr. An empire was showing as not in a federation, both in their own empire screen and in the contacts screen. 2. Federation started a war, enemy is at 100% war exhaustion, it's been 27 years, how do I end?. ago. You'll have to intentionally goad the AI into declaring war. Open the L-cluster, join up Great Khan's Horde or Awakened Empire and then backstab them. c o m. Being entirely unable to interact with certain empires in certain ways, no matter what you do, is rediculous. Or just another way use influence point. Play on Commodore difficulty or higher, since then your vassals will get +5 stability on every colony per level of increased difficulty, and they should never go into shortages due to production bonuses from the difficulty setting. When I first got word of the subspace echoes, I knew it may have represented a threat, and so I ramped up fleet production. But it is soooooo uninformative, and I don’t have any idea what I am doing wrong. How to breakup enemy federations? I’ve played a few games now where by the year 2300 it seems like most AI are either in a giant federation or vassal circle jerk. 1) Get a few strong empires only. The Leader can't change while at war; I can't change the succession type to highest power; the Leader. Leaving the Federation should just be a matter of pressing the button and you're out, and the Federation will automatically disband if everyone leaves. #3. I try and support the independence of members but they never rebel. Vassalize/Tribute former ally when able to. Stellaris Console Commands List. Sometimes, the best thing to do in EU and perhaps Stellaris, is to set your first war's goals in a way to break up his alliances, or force him to. I try and support the independence of members but they never rebel. 8 Coop Open Beta" branch. The war officially commenced on September 2615 following a rejection of the demands issued by both the Jaz’Gavaz Peacekeepers and the Xani Restorers by the. If I remember right it should be in the contact page, one of the lower options I think? 5. Demand vassalization from a member, and when they refuse, declare a war of subjugation. Is there any way I can force them to leave the federation, so I can pick them off one by one? Even if I couldn't do the "Join or die" war, it would be useful to fragment. The AI generally demands victory when the warscore is above 90%, so if you fight, the war will end. I try and support the independence of members but they never rebel. It was interesting fighting alongside my main enemy for the whole game, an extremely powerful driven assimilator! But when the war ended only one empire left the. I recently read they are fixing the vassal issue, but for me the federation issue still lingers. You can't. Im not sure if its calculated based on distance between both your capitals, or closest distance between your borders. Said that, a federation adds another layer to your game play so I would give it a try at least once. Wars can't last forever. The nation with whom you broke the truce will get a -150 opinion modifier with you that decays at 2 points per year. +50 +1: 100: −2: Excellent: Target is part of a Federation; Both empires at peace; N/A Kick from Federation Starts a vote to kick the member from the Federation 0: 0: 50: 0: Any: Member of the same Federation; At peace; N/A Ask to leave Federation. This means that, if your federation requires a vote to accept new members, then AI empires are able to vote "NO" if they don't want that member in the empire. Yes, this is influence expensive. I used that example in a more general sense of the idea. The supreme art of war is to subdue the enemy without fighting. It'd be nice to have that as a possible wargoal. I think the mistake many people make is to click on the launch when ready checkbox on the espionage operation screen. So I'm currently the leader of a large federation. Same with enemies, once someone is enemy with an empire, that is for the rest of the game. Stellaris Wiki Active Wikis. “Guys, I think we need to attack that Fallen Empire before it awakens. I don't know if the game has rules in the code for a minimum distance for empires to spawn but pushing them out that far would slow a corvette rush of them even if only slightly and would give each of the Fed. Repeat. A great step-by-step beginner's guide to Stellaris. This was never a condition of our arrangement!Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. I'm guessing your federation had the include vassals law and somehow you ended up on the side of the vassal and not the side of your original federation ally. A place to share content, ask questions and/or talk about the 4X grand strategy…My 10 cents worth of advice: Losing your fortress system in your first war against a FP/DS/DE neighbor isn't the end of the world if you manage to drive up his war exhaustion to 100% in the process. Re complaining about my weaknesses, mmm, if I understand you espionage is not going to have any impact on a Federation, ergo forget that as a player. How and why an AI empire casts votes. I got to the point where most of the empires were friendly towards me, at which point I started clicking the "ask to join Federation. So here's my question, generally you have 2-3 planets near you that are "perfect". High alpha. c o m. They have ships with tier 3 shields and yet they can quickly demolish my whole fleet and break my military nearly beyond repair. CoderMonkey Jan 23, 2018 @ 7:26pm. Some great ideas in there. I declare war on a small neighboring member of a federation, figuring I can occupy the entire target nation and then hope to stall the rest of the federation's. Operations now cost influence so keep your. Help to forming alliances: 1. That would be a nice to have if they ever had some kind of spy or cover-ops system. 5 comments. Defeating it gives you the option to retrieve its egg sac to start a parade. 25x strength. From now on you will agree to mine. As a result at the end. Make them like you with a combination of envoys and bribes. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war.